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Robotics

Description

The goal of the Mississippi 4-H Robotics Youth Development Program is to provide youth, ages 5-18, with opportunities to engage in hands-on learning experiences that enable them to develop the life skills necessary to succeed in today’s digital economy. Objectives of this project include: (1) Provide a safe environment in which youth can participate. (2) Offer training to Extension Agents and volunteers. (3) Deliver fun, informal educational opportunities which provide hands-on learning opportunities for youth. (4) Create interest in robotics and other STEM (Science, Technology, Engineering, and Mathematics) related projects. There is a place for you in the 4-H Robotics program! Inspire positive attitudes toward robotics and other STEM related projects. Encourage a sense of belonging and participation within the program.

4-H Pillars

STEAM

Project Sheet

Connections & Events

For Cloverbuds & Juniors

  • Project Achievement Days (PAD)
  • STEAM Day

For Seniors

  • Club Congress
  • MSU Engineering Camps

Contact your local Extension office to discover additional opportunities.

Curriculum

Dash Robot

  • Snowtastrophe: Volunteer Facilitator Guide
  • Wonder Workshop Challenge Cards

SPIKE Robot

Python

4-H Record Book

The 4-H Record Book is an opportunity for youth to reflect on their project and to record information about their activities and lessons learned throughout the year.

Typically, a Robotics project area record book is submitted under Engineering. As a reward for hard work, 4-H’ers can receive awards and/or recognition through money and/or trips. Additionally, record books may be used to inform the Congressional Award Record book.